📄Data.yml

LujoEmotes uses a data.yml file to store emote configurations and player data. Below is an example structure of the data.yml file:

emotes:
  - ==: ItemEmote
    customModelData: 10003
    material: PAPER
    mobName: KFX_ArcadeGameover
    lore:
      - KFX_ArcadeGameover
      - 'Faction: null'
    name: KFX_ArcadeGameover
    slot: 0
  - ==: ItemEmote
    customModelData: 0
    material: BOOK
    mobName: SkeletonKing
    lore:
      - SkeletonKing
      - 'Faction: null'
    name: SkeletonKing
    slot: 0
  # Add more emote entries as needed...

player-data:
  - ==: PlayerData
    player: [PlayerUUID]
    kill: gokart_yellow
    death: gokart_yellow
  # Add more player data entries as needed...

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