LujoEmotes uses a data.yml file to store emote configurations and player data. Below is an example structure of the data.yml file:
emotes:
- ==: ItemEmote
customModelData: 10003
material: PAPER
mobName: KFX_ArcadeGameover
lore:
- KFX_ArcadeGameover
- 'Faction: null'
name: KFX_ArcadeGameover
slot: 0
- ==: ItemEmote
customModelData: 0
material: BOOK
mobName: SkeletonKing
lore:
- SkeletonKing
- 'Faction: null'
name: SkeletonKing
slot: 0
# Add more emote entries as needed...
player-data:
- ==: PlayerData
player: [PlayerUUID]
kill: gokart_yellow
death: gokart_yellow
# Add more player data entries as needed...